~ ~ ~ Notes from Paper Lane: a GNE weblog |
Mei Pa came up with an idea today, that I believe is a flash of divine inspiration - underground houses. This would enable the devs to have space for more shelters, without taking away our green spaces. Mei Pa has already submitted the suggestion, now we just have to wait - and hope the devs can arrange it.
Why stop there? How about some homes in the sky? And let’s not forget multiunit housing. After all, how much time do we really spend in our homes?
I’ve suggested that as well (in addition to houses in trees, in swamps, and generally anything that would let someone control entrance without presenting a boring vinyl-siding housefront to the world). The devs have been completely and utterly silent on the subject, and just continue building more and more Same Old Houses (Puckish is now wall-to-wall houses, sigh). It’s discouraging…
Actually, it occurs to me that since what I’m mostly concerned with here is the external face that the house presents (seen from the street, so to speak), and that that’ll almost certainly be tailorable in the real game (yes?), I’m sort of making a big deal out of nothing. itrg, if I want my house’s icon to be a tree, and the desc to say “Orbst’s house is contained entirely in a hollow space in this towering oak, thanks to dimension warping technology”, I’ll be able to do that. And the devs are probably just busy with other things. (Although I still do miss the old Puckish; I’m very sentimental!)
It occurs to me that requiring that new houses be built on top of existing greenspaces is really rather the *point*. Aside from the ridiculousness of the objects and what you need to do to make them, GNE really seems to be more about the strategy of life. When you move, you get hungry. When you’re carrying heavy stuff, you get hungry faster. When you eat, you are not hungry anymore. When you use a condom, you feel *great*. When you let a stranger into your house, you risk being robbed.
So it stands to reason that as the population demands grow in GNE, more houses have to be built and more green spaces paved over. In the big game, I imagine that forests will start to be chopped down, swamps drained, etc. Perhaps conservation groups will form and create parks and wildlife preserves, etc.
That depends on how perfectly GNE wants to mirror real life. Will there be fatal diseases that strike at random? I suspect not. *8) In the same way, I think it ought to be possible to live in a greenspace without de-greening it.
As I said in chat the other day, if GNE is going to try to be *just like* real life, why bother playing? I already *have* a real life… *8)