Welcome to the shiny relaunch issue of Ludus Perpetuus, only a month late! I’d originally hoped to get this thing published by the end of prototype testing, to help GNE-starved players during the hiatus, but found, as is often the case, that we were all too busy playing to spend any time on this ‘zine. There are a litany of excuses why it took the entire month of February to prepare, but I won’t bore you with the details. We’re here now, and that’s all that matters, right? :)
Thanks to Eglantine, who started it all, and thought enough of me to hand her baby over for safekeeping. Thanks to the members of the editorial board, who have offered constant encouragement in spite of my non-progress. Thanks to all the wonderful contributors, who made sure that this issue wasn’t a blank page with some apologetic text. Here’s to bigger and better issues to come!
Thanks finally, and most of all, to the folks at Ludicorp, who not only graciously gave of their time for this issue’s featured interview, but also for creating the wonderful game/community/phenomenon that brought us all together. Thank you!
—Selva