Interview: Inspoetica

Conducted over email, November 4, 2002

Part I: About the Player

Eglantine: Why do you call yourself “inspoetica”?
Inspoetica: Inspoetica is a neologism that I created perhaps a year or so ago when I had to come up with something better than JOEMAMA1923 for my yahoo email account.
Eglantine: My favorite thing about the word is that it’s got Google uniqueness — as far as I can tell, all the Google hits on the word are related to you in some way. What does it mean?
Inspoetica: Inspoetica is derived from the Latin inspirare and the Greek poetica. Inspirare literally means, “to breathe life into.” While poetica means “to make or create.” So I thought, “that’s neat, my name will mean ‘one who creates things/ideas/stuff/etc that breathe life or inspires.’”
Eglantine: How do you pronounce it?
Inspoetica: I suppose it’s “in-su-poe-eti-ka.” GNE folks have resorted to “ins,” “inspy,” “spo,” etc. which is fine by me.
Eglantine: That’s funny, I always pronounced it “I. N. S. Poetica” … . Can you tell us your age/sex/location?
Inspoetica: I’m not young enough to know everything / Only after marriage / Wherever I go, there I am.
Eglantine: What’s your day job?
Inspoetica: Marketing: Strategy, analysis, promotions, advertising, etc.
Eglantine: And where are you from originally? Where did you live when you were growing up?
Inspoetica: California.
Eglantine: How did you find out about GNE?
Inspoetica: Caterina.net
Eglantine: Do you know any other players in the game from real life?
Inspoetica: No. Well maybe, but not that I know of.
Eglantine: What other interests and hobbies do you have?
Inspoetica: I hunt for inspiration in books, tv, web, movies, art, music, people. I dabble in photography, art, writing, poetry, piano, etc., but I get my real kicks in the world of ideas/thoughts/concepts/etc.
Eglantine: What was your Myers-Briggs personality type again?
Inspoetica: ENTP/INTP. I’m a definite “T” but I try to balance it out more with my “F” so you’ll notice a lot of idealistic tendencies, but at heart I’m a rational. I get along with idealists very well.
Eglantine: I’m an idealist! (For those readers who haven’t taken the test yet — “T” stands for “thinking,” and “F” for “feeling.” The rest of Inspoetica’s designation is (E)xtroverted i(N)tuitive and (P)ercept.) Do you have a website or other URL where we can read more about yourself?
Inspoetica: No. I hope to eventually. So far I’m just a blog/journal consumer. I lie because you can actually get insights about me here: http://www.etherfarm.com/thalamus/index.html based on the comments/discussions I post occasionally. I am one of the “nuclei” in this unique “discussion board,” hosted by “resonance.”

Part II: About the Game

Eglantine: For most of the history of the game, including right now, you’ve been sitting at the top of all 3 player stats rankings (XP, Cash, and Social). How has this success affected your game play?
Inspoetica: As in real life, it’s easier to help people when you aren’t “trying to survive.” So after the first week, I’ve focused mainly on helping people learn the game, cheering them on as they “progress”, sharing the wealth, hosting games (trivia) etc. which is more fun than making paper for hours on end.
Eglantine: Do you think any players treat you differently as a result of your stats?
Inspoetica: Yes, some players are more likely to “befriend” me because of my “wealth,” “experience” etc. Not entirely relevant to the question, but I’ve noticed other interesting patterns. Female players (based on their gender information online) are more likely to cooperate with you than are male players. Male players seek strategic advantages (to “win”), so if working with you fits their “goals” they’re more likely to help, while female players share without less expectations of reciprocation. In fact female players seem to play for entirely different reasons than male players. Oh yes, and male players are more likely to acknowledge the high scores than are female players. The GNE is very similar to real life in that respect.
Eglantine: What other network games have you played?
Inspoetica: Yahoo Literati. Yahoo Chess. Yahoo WordRacer.
Eglantine: Literati is a solo word game, WordRacer is a competitive word game involving up to eight people, and Chess of course can’t be played alone … What makes GNE different from other games in your mind?
Inspoetica: Well looking to the “real” game, I see one main difference is the ability to make the GNE what you want it, while other games have pre-established rules, plots, settings, tools, etc. With the GNE most of these will be in a constant state of change. I really like the fact that you will be able to create your own “world” and then explore the “worlds” that others have conceived and nurtured.
Eglantine: How has your motivation for playing GNE evolved over the past month since the game opened?
Inspoetica: Initially I played out of curiosity. I “knew” Caterina and Stewart [the founder of Ludicorp and his wife —ed.] through their websites, and enjoyed reading their insights/thoughts/etc. Then after my initial curiosity, I was motivated to try everything there was to try, then to advance in making skill, xp, shekels, etc. I, along with a few others were moving too fast, so the developers put in some “brakes.” I discovered a few bugs between then and now, and those discoveries were fun. Especially when I (along with a few GNE friends) made over $15 trillion in paper, enlightenments, etc. and was carrying over 3 billion weight due to holding millions of developers. Now I log into the GNE to get to know more of the players, play trivia, and patiently wait for a few new features.
Eglantine: Do you have any favorite stories or anecdotes about events that happened during GNE play?
Inspoetica: Not anything off the top of my head but my most rewarding experiences have been the interaction with other players.
Eglantine: I’ve seen you post references to TV shows you’re watching while playing the game. What else do you do while you’re playing GNE?
Inspoetica: Eat. Work. Read. Often times I’ll just be logged in to see what’s going on without actively “playing.” Thus it affords me the opportunity to actually have a “life” while observing the dynamics of new players, etc.
Eglantine: What advice would you give to beginning GNE players?
Inspoetica: Just like in real life, don’t be afraid to explore, try new things, meet new people. Also don’t give up after you’ve made paper 20 times and “nothing” has happened. Much of the “fun” in the game is discovery and interaction. Don’t spend all your time trying to make money and gain xp. It’s the journey that’s fun.
Eglantine: And what advice would you give to advanced players who are starting to feel they’ve run out of things to do?
Inspoetica: Help newbies. Come up with games within the game. Stab people with marshmallow daggers and steal their money with manatee skins, add some randomness and whimsy to the game. Jean Baudrillard, Capodistria, and Kallese have come up with creative ideas, of course Eglantine herself by creating “exhibits” of slime balls and Swedish furniture, as well as harpsichords. Come up with such things, its fun!
Eglantine: Thanks, that’s really sweet. What do you think is the most important thing that we can get out of the game?
Inspoetica: I’ve found the discovery of like-minded individuals very enjoyable, i.e. nerds that aren’t “nerdy.” Once the real game comes out just like in real life, observing and being part of the great diversity and creativity will be quite a thing to experience.
Eglantine: I’m excited about it too. Thanks so much for the interview, you’ve been a great sport!
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